ABCDEFGHI
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TECHNOLOGY MILESTONEFIRST SIOP SUBMISSIONTECH YEARSIOP YEARLAG (IN YEARS)
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Open source software usedUsing Interactive Multimedia Software on the Web for I-O Applications199819980
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Automated essay scoring usedAUTOMATED TEXT ANALYSIS IN I-O PSYCHOLOGY: RESEARCH TO PRACTICE199820046
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O*NET createdJob Clustering Using the O*NET199819980
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"E-Recruitment" coinedE-RECRUITMENT AND THE BENEFITS OF ORGANIZATIONAL WEB APPEAL199920045
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Emojis createdE-Screening: The Consequences of Using “Smileys” When E-Mailing Prospective Employers 1999201011
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Crowdsourcing usedThe Viability of Crowdsourcing1999201112
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Napster created (filesharing)Transferring Voice Files Over Internet and Testing Database199920012
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Mobile phones and smartphones createdHR IN THE PALM OF YOUR HAND: SCIENCE AND PRACTICE199920045
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"Internet of Things" coinedWill Technology Make Assessment Obsolete?1999201718
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Texting introduced to US213-13 Backchannel Communication: Can Text Messaging Improve
Traditional Classroom Learning?
2000201515
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GPS available to publicPrivate Eyes Are Watching You: Reactions to Location-Sensing Technologies2000201010
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Cyberloafing coinedImpact of Cyberloafing on Affect, Work Depletion, Facilitation, and Engagement200020099
14
Beta version of RGetting Started With R: Examples and Lessons Learned2000201414SD
Non-Zero Count
15
1998-2000 Average Lag:8.235.54913501411
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"deep learning" coinedCan Technology Like Deep Learning Eliminate Adverse
Impact Forever?
2000201616
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Data science (new discipline)The Promise and Perils of Big Data in I-O Psychology2001201413
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"E-HRM" coinedIndividual Level Effects on the e- HRM and Strategy Relationship2001201211
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Wiki / Wikipedia createdTeaching and Learning and Wiki: Oh My!200120076
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Blogging popularizedNew SIOP Web Initiative: Enhancing Member Communication via Blog-Based Technologies200220097
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Unproctored internet testing usedSHOULD WE USE THE UNPROCTORED INTERNET TO COLLECT APPLICANT DATA?200220020
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Fully autonomous robotsRobots in the Workplace: What Lies Ahead?200220053
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Skype created (videoconference software)The Influence of Videoconference Technology and Interview Structure on the Recuiting Function of the Employment Interview200319980
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LinkedIn createdDo You Tweet? Social Media and the Implications for I-O Psychology200320107
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Wi-Fi used (first home and small office router) Information Technology Trends and I-O: The World at Your Handheld200320041
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Virtual worlds (World of Warcraft created)Exploring Workplace Relevant Correlates of World of Warcraft Achievements200420117
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Other social media created (average of Facebook and Twitter years created)Do You Tweet? Social Media and the Implications for I-O Psychology200520105
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"Big Data" coinedBig Data: From Hype to Practical Realities200520149
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Natural language classifiers usedNatural Language Classifiers and Sentiment Analysis for
Open-ended Survey Responses
2005201611
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MTurk createdLessons Learned From Using MTurk to Pilot New Items200520149SD
Non-Zero Count
31
2000-2005 Average Lag:7.004.560701713
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"Cyber incivility" coinedReactions to Interpersonal and Cyber-Incivility: The Role of Perceived Injustice200620093
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Cloud based services createdCloud Computing: Dynamic Influences on User Acceptance200620093
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Hashtags used#HireMe: Examining the Validity of SNS Applicant Evaluation200720169
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"E-matching" coinedA Case for E-Matching200720070
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"Cybervetting" coinedCybervetting: A Common Antecedents Model200820146
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Sociometric badges createdTheme Track: Technology Meets Application200820146
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Commercial augmented reality application created Applying Augmented Reality in Training – A Brief History and Future Insight200820179
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"Gig economy" popularizedTechnology Trends Leading HR Practice: Key Opportunities for Research?200920178
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MongoDB released (open source database)Tools for Big Data: MongoDB, Hadoop, and Python200920156
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Fitbit classic created (wearables)Theme Track: Technology Meets Application200920145
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Tablets popularized (first iPad)A Validation Study of Tablet Use in a Medical Setting201020122
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"Telepressure" coinedTelepressure and College Student Employment: Costs of
Staying Connected
201020166
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"Gamification" popularizedGamification: A New Approach to Serious Games in Training201020133
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Oculus Rift, HTC Vive created (widely available to consumers)Are Head-Mounted Virtual Reality Systems Useful for Training and Education?201520010SD
Non-Zero Count
46
2015-2018 Average Lag4.712.86427680812
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1998-2018 Average Lag:6.624.664722627
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50
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TECHNOLOGY MILESTONEFIRST SIOP SUBMISSIONTECH YEARSIOP YEARLAG (IN YEARS)
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Autonomous vehicle createdN/A2004N/AN/A
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Non-military drone usedN/A2006N/AN/A
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Slack founded (work messaging)N/A2009N/AN/A
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Commercial 3D printer createdN/A2009N/AN/A
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Kickstarter created (crowdsourced funding)N/A2009N/AN/A
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Bitcoin createdN/A2009N/AN/A
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Google Glass createdN/A2012N/AN/A
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Virtual assistants created (average of Siri, Google Assistant, Alexa, and Cortana years)N/A2013.75N/AN/A
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Microchip RFIDs usedN/A2017N/AN/A
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Google Dataset Search createdN/A2018N/AN/A
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